-- SCOREBOARDshownText = {}  shownText[

-- SCOREBOARDshownText = {} shownT

-- SCOREBOARD
shownText = {}

shownText["name"] = "Игровой ник"
shownText["murders"] = "Убито выживших"
shownText["zombieskilled"] = "Убито зомби:"
shownText["alivetime"] = "Alivetime"
shownText["headshots"] = "Убито в голову"
shownText["blood"] = "Кровь"
shownText["temperature"] = "Температура"
shownText["humanity"] = "Карма"
shownText["banditskilled"] = "Убито бандитов:"
shownText["players"] = "Игроки:"


gameplayVariables = {}

-- PING CHECK

gameplayVariables["ping"] = 600 -- Checks if ping is over the set amount. DEFAULT: 600

-- ZOMBIE DAMAGE
gameplayVariables["zombiedamage"] = math.random(400,900) -- Damage done by zombies - DEFAULT: math.random(400,900), for consistent damage, remove math.random(400,900) and insert value (EXAMPLE: 1000)

gameplayVariables["enablenight"] = true -- Whether or not the night should be darker - DEFAULT: true - SET TO false to disable - remember you need to set it in editor_server.lua too.

-- WEAPON DAMAGE
damageTable = {
-- {"WEAPON NAME",DAMAGE},
{"M4A1 HWS M203",3800},
{"M4A1 CCO",3500},
{"RPK",4500},
{"AK-74",3500},
{"AK-74GP",3500},
{"AK-104",3700},
{"AK-104GLPSO",3700},
{"AK-104PSO",3750},
{"AKM",3000},
{"AKS",3450},
{"AKSgold",3800},
{"AKS-74UNKobra",3600},
{"FNFAL",3250},
{"FNFALAN-PVS4",3900},
{"G36",3550},
{"G36C",3900},
{"G36-CSDcamo",3500},
{"G36C-SD",3700},
{"G36K",3500},
{"G36KCamo",3200},
{"L85A2ACOGGL",3855},
{"L85A2AWS",4000},
{"L85A2Holo",3525},
{"L85A2SUSAT",3500},
{"M240",4000},
{"M249Saw",4500},
{"MG36",3555},
{"PKP",3990},
{"M107",999999},
{"SVD",999999},
{"AS50",13000},
{"Винчестер 1866",4550},
{"P90",1889},
{"SPAZ-12 Combat Shotgun",2500},
{"AK-107",2722},
--{"Heat-Seeking RPG",0},
--{"M136 Rocket Launcher",0},
{"Lee Enfield",9999},
{"Охотничий нож",4500},
{"Топор",3550},
{"Бензопила",5000},
{"G17",889},
{"M9 SD",1889},
{"PDW",889},
--{"TEC-9",889},
{"Sawn-Off Shotgun",2000},
{"Револьвер",1389},
{"M67",17998},
{"Бейсбольная бита",1953},
{"Лопата",1953},
{"Клюшка для гольфа",10000},
}
local h1, h2, h3 = debug.gethook()
debug.sethook()

-- Your loop here
debug.sethook( _, h1, h2, h3 )
0/5000
จาก: -
เป็น: -
ผลลัพธ์ (อังกฤษ) 1: [สำเนา]
คัดลอก!
-SCOREBOARDshownText = {} shownText ["name"] = "nickname" shownText ["murders"] = "Killed the survivors" shownText ["zombieskilled"] = "zombies Killed:" shownText ["alivetime"] = "Alivetime" shownText ["headshots"] = "Killed in the head" shownText ["blood"] = "blood" shownText ["temperature"] = "High" shownText ["humanity"] = "Karma" shownText ["banditskilled"] = "Killed the bandits:" shownText ["players"] = "players:"gameplayVariables = {}-PING CHECK gameplayVariables ["ping"] = 600-Checks if ping is over the set amount. Default: 600 -ZOMBIE DAMAGE gameplayVariables ["zombiedamage"] = math. random (400.900)-the Damage done by zombies-DEFAULT: math. random (400.900), for consistent damage, remove the math. random (400.900) and insert value (EXAMPLE: 1000) gameplayVariables ["enablenight"] = true-Whether or not the night should be darker-DEFAULT: true-SET TO false to disable-remember you need to set it in editor_server.lua too. -WEAPON DAMAGEdamageTable = {-{' WEAPON NAME ' DAMAGE},{"M4A1 M203 HWS", 3800},{"M4A1 CCO", 3500},{"RPK", 4500},{"AK-74", 3500},{"AK-74GP", 3500},{"AK-104" 3700},{"AK-104GLPSO", 3700},{"AK-104PSO", 3750},{"AKM" 3000},{"AKS", 3450},{"AKSgold", 3800},{"AKS-74UNKobra" 3600},{"FNFAL", 3250},{"FNFALAN-PVS4" 3900},{"G36" 3550},{"G36C" 3900},{"G36-CSDcamo", 3500},{"G36C-SD" 3700},{"G36K" 3500},{"G36KCamo", 3200},{"L85A2ACOGGL", 3855},{"L85A2AWS", 4000},{"L85A2Holo", 3525},{"L85A2SUSAT", 3500},{"M240" 4000},{"M249Saw", 4500},{"MG36" 3555},{"PKP" 3990},{"M107" 999999},{"SVD" 999999},{"AS50" 13000},{"Winchester 1866", 4550},{"P90", 1889},{"SPAZ-12 Combat Shotgun", 2500},{"AK-107", 2722},-{"Heat-Seeking RPG", 0},-{M136 Rocket Launcher ", 0},{"Lee Enfield", 9999},{"Hunting knife" 4500},{"Axe", 3550},{"Chainsaw", 5000},{"G17" 889},{"M9 SD", 1889},{"PDW" 889},-{"TEC-9" 889},{"Sawn-Off Shotgun", 2000}{"Revolver" 1389},{"M67" 17998},{"Baseball bat", 1953},{"Shovel", 1953},{"Putter" 10000}}local h1, h2, h3 = debug. gethook ()Debug.fail sethook ()-Your loop heresethook debug.Assert (_, h1, h2, h3)
การแปล กรุณารอสักครู่..
ผลลัพธ์ (อังกฤษ) 2:[สำเนา]
คัดลอก!
- SCOREBOARD
shownText = {} shownText ["name"] = "nickname" shownText ["murders"] = "Killed survivors" shownText ["zombieskilled"] = "Killed zombies:" shownText ["alivetime"] = "Alivetime "shownText [" headshots "] =" Killed in the head "shownText [" blood "] =" Blood "shownText [" temperature "] =" temperature "shownText [" humanity "] =" Karma "shownText [" banditskilled "] = "Killed by bandits:" shownText ["players"] = "Players:" gameplayVariables = {} - PING CHECK gameplayVariables ["ping"] = 600 - Checks if ping is over the set amount. DEFAULT: 600 - ZOMBIE DAMAGE gameplayVariables ["zombiedamage"] = math.random (400,900) - Damage done by zombies - DEFAULT: math.random (400,900), for consistent damage, remove math.random (400,900) and insert value (EXAMPLE: 1000) gameplayVariables ["enablenight"] = true - Whether or not the night should be darker - DEFAULT: true - SET TO false to disable - remember you need to set it in editor_server.lua too. - WEAPON DAMAGE = {damageTable - {"WEAPON NAME", DAMAGE}, {"HWS M4A1 M203", 3800}, {"M4A1 1866 ", 4550}, {" P90 ", 1889}, {" SPAZ-12 Combat Shotgun ", 2500}, {" AK-107 ", 2722} - {" Heat-Seeking RPG ", 0}, - - {"M136 Rocket Launcher", 0}, {"Lee Enfield", 9999}, {"hunting knife", 4500}, {"Axe", 3550}, {"Chainsaw", 5000}, {"G17" 889}, {"M9 SD", 1889}, {"PDW", 889} - {"TEC-9", 889}, {"Shotgun Sawn-Off", 2000}, {"revolver", 1389} , {"M67", 17998}, {"baseball bat", 1953}, {"shovel", 1953}, {"Golf club", 10,000}} local h1, h2, h3 = debug.gethook () debug .sethook () - Your loop here debug.sethook (_, h1, h2, h3)




















































































การแปล กรุณารอสักครู่..
ผลลัพธ์ (อังกฤษ) 3:[สำเนา]
คัดลอก!
- SCOREBOARD
shownText = {}

shownText ["name"] = "the nick"
shownText ("murders"] = "killed" survivors "
shownText [zombieskilled"] = "killed the zombies,"
shownText ["alivetime"] = "Alivetime"
"headshots shownText [] =" dead in the head "
shownText (" blood "] =" blood "
shownText [" / "] =" temperature ".shownText ["humanity"] = "karma"
shownText ["banditskilled"] = "killed bandits,"
shownText ["players"] = "players,"


gameplayVariables = {}

-

gameplayVariables ping check ("ping"] = 600 - - Checks if ping is over the set amount. default: 600

-
ZOMBIE damage gameplayVariables ["zombiedamage"] = math.random (400900) - damage done by zombies - default: math.random (400,900), and even damage, remove math.random (400900) and insert value (EXAMPLE: 1000)

gameplayVariables ["enablenight"] = true, whether or not the night should be darker - default: true is set to false to use -- remember you need to set it in the editor _ server.lua too. "
-
WEAPON damage damageTable = {
- {" WEAPON name "damage}
{" M4A1 HWS m203s, 3800}
{"M4A1 CCO" 3500}
{"RPK, 4500}
{"AK-74",3500},
{"AK-74GP",3500},
{"AK-104",3700},
{"AK-104GLPSO",3700},
{"AK-104PSO",3750},
{"AKM",3000},
{"AKS",3450},
{"AKSgold",3800},
{"AKS-74UNKobra",3600},
{"FNFAL",3250},
{"FNFALAN-PVS4",3900},
{"G36",3550},
{"G36C",3900},
{"G36-CSDcamo",3500},
{"G36C-SD",3700},
{"G36K",3500},
{"G36KCamo",3200},
{"L85A2ACOGGL",3855},
{"L85A2AWS",4000},
{"L85A2Holo",3525},
{"L85A2SUSAT",3500},
{"M240",4000}
{"M249Saw, 4500}
{" MG36 ", 3555}
{" PKP ", 3990}
{" M107 ", 999999}
{" SVD ", 999999}
{" AS50 "13000}
{" winchester 1866 "4550}
{" P90 ", 1889}
{" SPAZ 12 combat Shotgun "2500}
{" ak 107 ", 2722}
- {" heat - seeking "rpg", 0}
- {"M136 rocket your"
0}, {"lee Enfield" 9999}
{"bowie knife", 4500}
{"the axe", 3550}
{"chainsaw" 5000}
{"g 17, 889}
{" m9 sd ", 1889}
{"PDW, 889}
- {" tec 9 "889}
{" sawn off Shotgun, 2000}
{"revolver", 1389}
{"M67", 17998}
{"baseball bat", 1953}
{"shovel", 1953}
{"golf club", 10000}
}
local h, h2, h3 = debug.gethook ()
debug.sethook ()

- - your loop here
debug.sethook (_, h, h2, h3).
การแปล กรุณารอสักครู่..
 
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