local playerDataTable = {{

local playerDataTable = {{"skin"},{

local playerDataTable = {
{"skin"},{"Woman Clothing"},{"Survivor Clothing"} -- É obrigatório ter essas seguientes skins.(Caso você já tenha mas com nome diferente, altere os nomes)
}

function sexo()
showCursor(true)

wal = -- Walpaper /
guiCreateStaticImage(0, 0, 1, 1, "images/wal.jpg", true)
fundo = -- Imagem de fundo onde irá ficar a opção de escolha /
guiCreateStaticImage(0.15, 0.28, 0.72, 0.63, "images/fundo.png", true, wal)
home = -- Imagem do Homem /
guiCreateStaticImage(0.2, 0.28, 0.2, 0.6, "images/home.png", true,fundo)
mulher = -- Imagem da Mulher /
guiCreateStaticImage(0.6, 0.28, 0.2, 0.6, "images/mulher.png", true,fundo)
addEventHandler("onClientGUIClick", home, playersexo)
addEventHandler("onClientGUIClick", mulher, playersexo)
addEventHandler("onClientMouseEnter", home, home1, false)
addEventHandler("onClientMouseLeave", home, home2, false)
addEventHandler("onClientMouseEnter", mulher, mulher1, false)
addEventHandler("onClientMouseLeave", mulher, mulher2, false)
for i, data in ipairs(playerDataTable) do if data[1] == "skin" then
setElementModel(localPlayer, 73) end end
end addEvent("sex",true) addEventHandler("sex",root,sexo)
-----------------------------------------------------------------------

-----------------------------------------------------------------------
function playersexo()
showCursor(false)
destroyElement(wal)
destroyElement(fundo)
destroyElement(mulher)
destroyElement(home)
if(source ~= mulher) then
setElementModel(localPlayer, 73)
for i, data in ipairs(playerDataTable) do
if data[1] == "skin" then

setElementData(localPlayer, data[1], 73) -- "73" ID da sua skin homem.

end
end
elseif(source ~= homem) then
setElementModel(localPlayer, 178)
for i, data in ipairs(playerDataTable) do
if data[1] == "skin" then

setElementData(localPlayer, data[1], 178) -- "178" ID da sua skin mulher.

end
end
end
end
-----------------------------------------------------------------------

function home1()
guiStaticImageLoadImage(home, "images/homem2.png")end -- Passou o mause na opção do "Homem"
function home2()
guiStaticImageLoadImage(home, "images/home.png")end -- Tirou o mause na opção do "Homem"
function mulher1()
guiStaticImageLoadImage(mulher, "images/mulher2.png")end -- Passou o mause na opção da "Mulher"
function mulher2()
guiStaticImageLoadImage(mulher, "images/mulher.png")end -- Tirou o mause na opção da "Mulher"

-----------------------------------------------------------------------

0/5000
จาก: -
เป็น: -
ผลลัพธ์ (อังกฤษ) 1: [สำเนา]
คัดลอก!
local playerDataTable = {{"skin"}, {"Woman Clothing"}, {"Survivor Clothing"}-É obrigatório ter essas seguientes skins. (Caso você já tenha mas com nome diferente, altere os nomes)}function sexo ()ShowCursor function (true)Wal =-a Walpaper /guiCreateStaticImage (0, 0, 1, 1, "images/wal.jpg", true)Fundo =-Imagem de fundo onde irá ficar a opção de escolha /guiCreateStaticImage (0.15, 0.28, 0.55, 0.62, "images/fundo.png", true, wal)Home =-Imagem do Homem /guiCreateStaticImage (0.2, 0.2, 0.6, 0.28, "images/home.png", true, fundo)Mulher =-Imagem da Mulher /guiCreateStaticImage (0, 0.28, 0.2, 0.6, "images/mulher.png", true, fundo)AddEventHandler (' onClientGUIClick ', home, playersexo)AddEventHandler (' onClientGUIClick ', mulher, playersexo)AddEventHandler (' onClientMouseEnter ', home, home1, false)AddEventHandler (' onClientMouseLeave ', home, home2, false)AddEventHandler (' onClientMouseEnter ', mulher, mulher1, false)AddEventHandler (' onClientMouseLeave ', mulher, mulher2, false)for i, data in ipairs (playerDataTable) do if data [1] == "skin" thensetElementModel (localPlayer, 73) end endend addEvent ("sex", true) addEventHandler ("sex", root, sexo)----------------------------------------------------------------------------------------------------------------------------------------------function playersexo () ShowCursor function (false) destroyElement (wal) destroyElement (fundo) destroyElement (mulher) destroyElement (home) If (source ~ = mulher) then setElementModel (localPlayer, 73) for i, data in ipairs (playerDataTable) do If data [1] == "skin" then setElementData (localPlayer, data [1], 73)-"73" ID da sua skin homem. endend ElseIf (source ~ = homem) then setElementModel (localPlayer, 178) for i, data in ipairs (playerDataTable) do If data [1] == "skin" then setElementData (localPlayer, data [1], 178)-"178" ID da sua mulher skin. end end endend-----------------------------------------------------------------------home1 function ()guiStaticImageLoadImage (home, "images/homem2.png") end-o Passou na opção mause do Homem "function home2 ()guiStaticImageLoadImage (home, "images/home.png") end-o Tirou mause na opção do Homem "function mulher1 ()guiStaticImageLoadImage (mulher, "images/mulher2.png") end-o na opção mause Passou da "Mulher"function mulher2 ()guiStaticImageLoadImage (mulher, "images/mulher.png") end-o Tirou mause na opção da "Mulher"-----------------------------------------------------------------------
การแปล กรุณารอสักครู่..
ผลลัพธ์ (อังกฤษ) 2:[สำเนา]
คัดลอก!
playerDataTable = {local
{"skin"}, {"Woman Clothing"}, {"Survivor Clothing"} - É obrigatório ter essas seguientes skins. (Caso você já tenha mas com nome diferente, altere os
nomes)} function sexo ( ) showCursor (true) wal = - Walpaper / guiCreateStaticImage (0, 0, 1, 1, "images / wal.jpg", true) fundo = - Imagem de fundo onde irá ficar a opção de escolha / guiCreateStaticImage ( 0.15, 0.28, 0.72, 0.63, "images / fundo.png", true, wal) home = - Imagem do Homem / guiCreateStaticImage (0.2, 0.28, 0.2, 0.6, "images / home.png", true, fundo ) mulher = - Imagem da Mulher / guiCreateStaticImage (0.6, 0.28, 0.2, 0.6, "images / mulher.png", true, fundo) addEventHandler ("onClientGUIClick", home, playersexo) addEventHandler ("onClientGUIClick", mulher, playersexo) addEventHandler ("onClientMouseEnter", home, home1, false) addEventHandler ("onClientMouseLeave", home, home2, false) addEventHandler ("onClientMouseEnter", mulher, mulher1, false) addEventHandler ("onClientMouseLeave", mulher, mulher2, false) for i, data in ipairs (playerDataTable) do if data [1] == "skin" then setElementModel (localPlayer, 73) end end end addEvent ("sex", true) Mulher = ~) then setElementModel (localPlayer, 73) for i, data in ipairs (playerDataTable) do if data [1] == "skin" then setElementData (localPlayer, data [1], 73) - "73" ID da homem skin sua. end end elseif (source = ~ homem) then setElementModel (localPlayer, 178) for i, data in ipairs (playerDataTable) do if data [1] == "skin" then setElementData (localPlayer, data [1], 178) - "178" ID da sua mulher skin. end end end end --------------------------------- -------------------------------------- function home1 () guiStaticImageLoadImage (home, "images / homem2 .png ") end - Passou mause o na opção do" Homem "function home2 () guiStaticImageLoadImage (home," images / home.png ") end - Tirou o na opção mause do" Homem "function mulher1 () guiStaticImageLoadImage ( mulher, "images / mulher2.png") end - Passou o mause opção da na "Mulher" function mulher2 () guiStaticImageLoadImage (mulher, "images / mulher.png") end - Tirou o mause opção da na "Mulher" -------------------------------------------------- ---------------------































































การแปล กรุณารอสักครู่..
ผลลัพธ์ (อังกฤษ) 3:[สำเนา]
คัดลอก!
the playerDataTable = {
{","}, {"woman clothing"}, {"survivor clothing"} -- and obrigatório ter essas seguientes skins. (if you have já mas com name diferente, altere os nomes)
}

function sexo ()
showCursor (true)

wal = - Walpaper /
guiCreateStaticImage (0, 0, 1, 1, "images / wal.jpg", true)
fundo = - Imagem de fundo wave irá ficar a opção de escolha /
guiCreateStaticImage (0.15 and 0.28, 0.72,0.63 "images / fundo.png", true, wal)
home = - Imagem do Homem /
guiCreateStaticImage (0.2, 0.28, 0.2, 0.6, "images / home.png", true, fundo)
mulher = - Imagem da Mulher /
guiCreateStaticImage (0.6, 0.28, 0.2, 0.6, "images / mulher.png", true, fundo)
addEventHandler ("onClientGUIClick" home, playersexo)
addEventHandler ("onClientGUIClick" mulher, playersexo)
addEventHandler ("onClientMouseEnter"home, home1, false)
addEventHandler ("onClientMouseLeave" home, home2, false)
addEventHandler ("onClientMouseEnter" mulher, mulher1, false)
addEventHandler ("onClientMouseLeave" mulher, mulher2, false)
for i, data in ipairs (playerDataTable) do if data [1] = = "skin" then
setElementModel (localPlayer, 73) end end
end addEvent ("sex", true) addEventHandler ("sex", the root, sexo).-----------------------------------------------------------------------

-----------------------------------------------------------------------
function playersexo ()
showCursor (false)
destroyElement (wal)
destroyElement (fundo)
destroyElement (mulher)
destroyElement (home)
if (source ~ = mulher) then
setElementModel (localPlayer, 73)
for i, data in ipairs (playerDataTable) do.if data [1] = = "skin" then

setElementData (localPlayer, data [1], 73) - "73" id da sua, homem.

.
.
elseif (source ~ = homem) then
setElementModel (localPlayer, 178)
for i, data in ipairs (playerDataTable) do
if data [1] = = "skin" then

setElementData (localPlayer, data [1], 178) - "178" id, da sua mulher.

.



end end end-----------------------------------------------------------------------

function home1 ()
guiStaticImageLoadImage (home, "images / homem2.png") end - Passou o mause na opção do "Homem"
function home2 ()
guiStaticImageLoadImage (home, "images / home.png") end - Tirou o mause na opção do "Homem"
function mulher1 (). guiStaticImageLoadImage (mulher "images / mulher2.png ") end - Passou o mause na opção da" Mulher "
function mulher2 ()
guiStaticImageLoadImage (mulher" images / mulher.png ") end - Tirou o mause na opção da" Mulher "



-----------------------------------------------------------------------
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